- Strength 11
- Intelligence 11
- Wisdom 12
- Constitution 8
- Dexterity 8
- Charisma 12
DARNOK THE ACOLYTE (Lawful)
1st level Cleric (Man), Hit Points: 4 Exp. = 0
- Strength 11
- Intelligence 9
- Wisdom 13 (+5% earned Exp.)
- Constitution 8 (50% survival chance)
- Dexterity 8 (-1 missiles)
- Charisma 12 (4 henchmen max.)
Equipment: (Encumbrance = 830 GP WT., Move = 9"/turn)
- Chain Mail Armor (30 GP)
- Shield (10 GP)
- Helmet (10 GP)
- Mace (5 GP)
- 50' Rope (1 GP)
- 2 Small Sacks (2 GP)
- Silver Cross (25 GP)
- Holy Water (25 GP)
- 1 Week Std. Rations (5 GP)
I can use magic armor like a fighter, and non-edged magic weapons.
I have 7 GP left at the start of the game.
Although I can't cast spells yet, I can Turn Undead (Skeletons 7, Zombies 9, Ghouls 11) on a 2d6 roll.
So, not a bad character! He needs to be in a large party in order to survive. Those 4 Hit Points are not gonna do him much good I'm afraid. One good hit and he will drop like a sack of potatoes. Since his Con is slightly below average I'm giving him a hacking cough which he acquired after fasting and praying in nothing but a thin linen robe for a week in penance. Although he is pious and faithful, his studies have fallen to the wayside. He is competent enough to hold his own in weapons practice though, and he gets along well with his fellows at the monastery. Not sure about religion in OD&D though. It seems like the implied religion here is Christian-like -- no doubt because of the presence of holy crosses and other aspects. I would assume, however, that this character does NOT exist in an Earth-like world at all (since this is D&D and magic & monsters exist). Let's assume that this character actually exists in the old Greyhawk campaign -- and let's assume that he is a worshipper of St. Cuthbert (a somewhat Christian-like deity). Beyond this, I don't think I need to go into any more detail than I already have. The character is complete!
I doubt 7 GP will be enough to hire many henchmen. Perhaps he should just try and get some men-at-arms to accompany him on his first adventure. For 4 GP he can hire two light foot men-at-arms for a month. I assume they are dressed in leather armor, with or without shield, and with light weapons like spears and short swords. If Darnok has to equip these men then he can't afford to hire them!
With my new guardsmen, Darnok is ready to find others willing to locate and enter a dungeon! Now if only I knew of a Dungeon Master who still ran OD&D....
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